Prelude Jump to the next session if you don’t want to read lullabies There was a time when I was a Qt application developer working with vim. It worked pretty well until I started to work with large applications such as Meego Application Framework. Hundreds of thousands of files, classes, I couldn’t memorize everything. Then […]
Filed in GObject, KDE, Linux, Maemo, Qt, webkit, webkitgtk
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Also tagged ctags, development, make, Python, vim, webkit, webkitgtk+, ycm, youcompleteme
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Hello all! I promised this new release for the end of the last year, but I delayed it a bit due some changes in my professional and personal life. Anyway, basically this release is about bug fixing and performance improvement. It’s using less power now, and playing faster. If you want to try this version, […]
After two and a half years building rich UIs on top of QGraphicsView and trying every kind of exotic flags or approaches to get better performance results on symbian, I’ve decided to publish some of them which can be useful to game programmers. With a little help of Ademar, we’ve selected a good use case: […]
I believe most companies that develop Symbian products uses windows, and only windows, on their development process. Well… We don’t =) When we started to develop symbian applications at INdT we, as open source developers, decided to find a way to keep using linux as our development environment. On the beginning we didn’t have yet an official […]
I was wondering why my SU-8W BT keyboard doesn’t work well with pt_BR layout. So, yesterday, I decided to investigate this. When I was trying to pairing my keyboard, I could see that Su-8W is a pre-configurated keyboard, and with a little of patience, I dicovered the file who manages this: /usr/share/X11/xkb/symbols/nokia_vndr/su-8w. With 5 minutes […]
Hi All… I’m not having much time to work on my personal projects ( pychord by example ) cause I’m having a lot of tasks to do ( and to learn ) on my college and on my new job. But I’m here to talk about pychord, so let me do it! =) Tim wrote […]
Finally, Pychord is almost ready! All features (about 1.0 version) are working. Now I need to work in two different lines. Source Code improvement [1] Bug Fixes[2] [1] I didn’t have enough knowledge about pygame when I started this project. So I need to change some parts of the code to fix wrong decisions that […]