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Tag Archives: Maemo

Beat Maker – call for testers

18-Jan-11

Hello all! I promised this new release for the end of the last year, but I delayed it a bit due some changes in my professional and personal life. Anyway, basically this release is about bug fixing and performance improvement. It’s using less power now, and playing faster. If you want to try this version, […]

Symbian, 2D games and Qt Optimization Flags

19-Sep-10

After two and a half years building rich UIs on top of QGraphicsView and trying every kind of exotic flags or approaches to get better performance results on symbian, I’ve decided to publish some of them which can be useful to game programmers. With a little help of Ademar, we’ve selected a good use case: […]

SU-W8 accents on N800.

30-Jun-08

I was wondering why my SU-8W BT keyboard doesn’t work well with pt_BR layout. So, yesterday, I decided to investigate this. When I was trying to pairing my keyboard, I could see that Su-8W is a pre-configurated keyboard, and with a little of patience, I dicovered the file who manages this: /usr/share/X11/xkb/symbols/nokia_vndr/su-8w. With 5 minutes […]

Pychord2 beta Released!!

07-Apr-08

Someone told me some years ago: You cannot just put a son in the world. You need to take care of it, to suport it, and help it to grow. So, because of this, I’m releasing a new N8X0 version of Pychord. As you know, Pychord is an application to help musicians with song chords. […]

Will GoogleMaps make me lost in Sorocaba? No, maemo-mapper’ll help me!

19-Jan-08

In last two weeks I was testing a GPS device that I bought to use with maemo-mapper on my inter-states trips. Here in my city (Curitiba – ParanĂ¡ – Brazil), maemo-mapper works very well…. My car is always in the route ( a green line in maemo-mapper ), I know perfectly where streets are, and […]

PyChord for Maemo: Get your .install here!

16-Sep-07

Finally, Pychord is almost ready! All features (about 1.0 version) are working. Now I need to work in two different lines. Source Code improvement [1] Bug Fixes[2] [1] I didn’t have enough knowledge about pygame when I started this project. So I need to change some parts of the code to fix wrong decisions that […]